Privacy Policy – Arnogy Games
Effective date: November 3, 2026
This version replaces the privacy policy that took effect in March 2024. It applies to all of our games. If you use an older version of a game, some features described here (for example the in-app privacy options) may not be available. Please update the game to the latest version.
This Privacy Policy explains how information is handled when you use a mobile game published by Arnogy Games. In this policy, “the Game” means the Arnogy Games game you are using, and “our Games” means all of them. Our Games are free to play. Depending on the Game, they are funded by advertising and/or optional in-app purchases. They are available for Android through Google Play. If we release a Game for iOS through the Apple App Store, section 10 and the other iOS-specific statements in this policy apply to it. You can find all of our Games on our developer page on Google Play and at https://arnogy.com.
Not every Game uses every feature or service described here. For example, a Game without ads does not include the advertising service, and a Game without cloud saves does not use Google Play Games. Where a section starts with “if the Game…”, it applies only to Games that have that feature. You can see which features a Game has in the Game itself and in its store listing.
This policy also covers our website, arnogy.com (see section 13). Websites and apps that a Game links to, such as social media pages, have their own privacy policies.
1. Who We Are (Data Controller)
The data controller responsible for personal data processed in connection with our Games is:
- Mehmet Akif Ceylan, trading as Arnogy Games (the developer shown on our Google Play store listings)
- Address: İstanbul, Türkiye (our full postal address is shown in the developer information on our Google Play store listings)
- Country of establishment: Türkiye
- Email: info@arnogy.com
- Website: https://arnogy.com
- Data protection contact: info@arnogy.com
In this policy, “Arnogy Games”, “we”, “us” and “our” mean the controller named above.
2. Summary
- You do not create an account with us. We do not ask for your name, email address, phone number or postal address unless you email us yourself.
- We do not run our own game servers. Your progress is saved on your device. If the Game supports cloud saves, it is also saved in your Google Play Games account on Android when you are signed in to Play Games. We cannot view these saves.
- If the Game shows ads, they come from Google AdMob. Google collects device and advertising identifiers, your IP address and information about how you interact with ads. In regions where the law requires consent (for example the European Economic Area (EEA), the United Kingdom and Switzerland), personalised ads are shown only with your consent. Elsewhere, Google may show personalised ads unless you opt out in your device settings. See section 5 for your choices.
- Payments are handled by Google Play (and, for iOS, by Apple). We never see your payment card details. The purchase library we use, made by Unity Technologies, sends purchase-related information to Unity.
- We do not collect your precise location, and our Games do not access your camera, microphone, contacts or photos.
- Our Games are not directed to children under 13.
What Arnogy Games itself receives:
- the emails you send us
- store transaction reports from Google Play (and from Apple, for iOS), which do not include your name or payment card details (see section 3.2 d)
- aggregated advertising reports from Google AdMob, which do not identify you
- crash reports and aggregated statistics that Google Play and Apple may make available to developers (see section 3.2 f)
3. Information Collection and Use
3.1 Information You Give Us
If you contact us by email (for example for support), we receive your email address, the content of your message and anything you attach, such as screenshots. We use this only to answer you and handle your request.
Our email account is provided by Google (Gmail), so your messages are also stored and processed by Google (see sections 6 and 7).
3.2 Information Collected Automatically by Third-Party Services in the Game
Our Games do not send your gameplay data to Arnogy Games. The third-party services built into a Game, described below, collect information automatically.
a) Advertising: Google AdMob (Google Mobile Ads SDK)
If the Game shows ads, it may show:
- full-screen (interstitial) ads
- rewarded video ads, which you choose to watch in exchange for an in-game reward
- banner ads, if the Game has them
AdMob is the only ad network built into our Games. Through Google’s advertising platform, ad requests and related data may also be received by other advertising partners that buy ad space. In the EEA, the UK and Switzerland, the consent form lists these partners. Google also publishes information about its ad technology providers in AdMob Help: https://support.google.com/admob/answer/9012903.
When ads are requested and shown, Google may collect:
- your IP address, which can be used to estimate your approximate location (for example country or city)
- device and advertising identifiers:
- on Android, the Android advertising ID (unless you have deleted it) and the app set ID
- on iOS, the advertising identifier (IDFA), only if you allow tracking (see section 10)
- device and app information, such as device model, operating system version, app version and language
- interactions with ads and the Game, such as app launches, ads shown, taps and video views
- diagnostic and performance information about the ad SDK
Google uses this information to:
- show ads
- measure how ads perform
- limit how often you see the same ad
- detect and prevent fraud and abuse
- show personalised ads: in regions where the law requires consent (for example the EEA, the UK and Switzerland), only if you consent; elsewhere, unless you opt out in your device settings or in the Game’s privacy options where they are offered (see section 5)
On Android, the Google Mobile Ads SDK may also use Android’s privacy-preserving advertising features (Privacy Sandbox, such as the Topics and Attribution Reporting APIs) where your device supports them and your device’s ad privacy settings allow it.
Google acts as an independent controller for its own advertising purposes. To learn more, see How Google uses information from sites or apps that use our services: https://policies.google.com/technologies/partner-sites
b) Consent Management: Google User Messaging Platform
If the Game shows ads, each time it starts it asks Google’s User Messaging Platform whether a privacy or consent message must be shown in your region.
- Where one is required (for example in the EEA, the UK and Switzerland), a consent form appears. The Game does not request or show any ads until this consent step is complete.
- Your choices are stored on your device and passed to Google with ad requests, so that Google can respect them.
- Where privacy options are required, the Game’s Settings screen shows a Privacy entry, which you can use to review or withdraw your consent at any time.
c) Google Play Games Services (Android Only)
If the Game uses Google Play Games:
Sign-in
- If your device has a Google Play Games profile with automatic sign-in turned on, the Game may sign you in automatically and then save your progress to your Play Games account automatically.
- You can also sign in from the Game’s cloud save options.
- If you do not want this, turn off automatic sign-in or remove the Game in your Google Play Games settings.
- Without Play Games, you play as a guest and your progress is stored only on your device.
Profile
- The Game may read your Play Games display name and profile picture and show them in the Game, for example in the profile area of the main menu.
- The Game does not store them or send them anywhere else.
Cloud save If the Game supports cloud saves and you are signed in, the Game saves your progress as a saved game in your Google Play Games account. Depending on the Game, the save contains:
- your in-game currency balances
- the items you own and use (for example vehicles, colours and other cosmetics)
- your subscription status, whether the free trial has been used, and when you last received a subscription reward
- your progress in the game world, such as position, level or an active task
- short codes derived from the store transaction IDs of purchases already delivered to this save, so that a purchase is never delivered twice
- the time of the last save
Google also records your total play time with the saved game. The save contains no name, email address or contact details. Google stores it, and Arnogy Games cannot access, view or change it outside the Game on your device.
Other
- Google may also collect information about your use of Play Games Services (for example sign-in and diagnostic information) under Google’s own privacy policy.
- If a Game uses other Play Games features, such as leaderboards or achievements, your Play Games name and the related scores or achievements are shown to other players according to your Play Games settings.
d) In-App Purchases and Subscriptions
If the Game offers in-app purchases or subscriptions (for example a VIP membership):
Payments
- Purchases are processed by Google Play Billing on Android (and by the Apple App Store on iOS).
- Your payment details go to the store, not to us. We do not receive your card number, name or full billing address.
- The store reports we receive include the order ID, product, price, currency, date and the buyer’s country and, for Google Play, the buyer’s state or region and postal code. We use these reports for accounting, customer support and refunds.
What the Game receives from the store The Game receives the product you bought, the store’s transaction ID and receipt, and whether your subscription is currently active. It uses this to:
- deliver your purchase
- keep track of your subscription status and restore it
- avoid giving you the same purchase twice (it keeps a list of recently processed transaction IDs on your device)
The Game may check the store’s digital signature on each purchase receipt on your device to confirm that the purchase is genuine. This check does not send any data to us.
Unity In-App Purchasing Our Games handle purchases with the in-app purchasing library made by Unity Technologies. This library sends Unity the following:
- When the Game starts:
- a request containing the Game’s Unity project identifier
- a random installation ID (see section 3.2 e)
- the platform, the Game version, the game engine version and the library version
- When you start, complete or fail a purchase:
- event information: an event ID, a timestamp and a session ID
- Game and install information: the Game’s project and store identifiers, the Game version, the installation ID, and when and how the Game was installed
- device information: device model, operating system version, system language and region settings, total storage size and the time the device was last started
- purchase details: product ID, product name, price, currency, quantity and the store’s transaction ID
- for Google Play purchases, the purchase receipt issued by Google Play (which includes, for example, the order ID, purchase token and Google’s signature)
As with any internet request, Unity also receives your device’s IP address when the library contacts Unity’s servers.
Our Games do not enable the library’s optional collection of advertising identifiers (Android advertising ID, IDFA) or Firebase identifiers, so these are not included. Unity uses this information to provide purchase reporting and to operate and improve its services, as described in Unity’s privacy policy (see section 6).
e) Unity Gaming Services
- Our Games are made with the Unity game engine. Unity’s service framework starts with the Game when the purchase library needs it.
- On first launch it creates a random installation ID and stores it on your device. This ID is not linked to your name or contact details, and we cannot see it.
- Our Games do not include Unity Analytics, so no gameplay analytics events are sent to Unity.
- The Unity game engine may send basic technical information about your device (such as device model, operating system, and graphics and memory specifications) to Unity Technologies.
- Our Games do not create a Unity account or a Unity player ID.
- Unity’s cloud crash reporting and performance reporting are turned off.
f) Diagnostics Provided by the App Stores
We do not use a crash reporting or analytics service of our own. If you have agreed in your device settings to share usage and diagnostic data with Google or with app developers, Google Play and Apple may give us crash reports and aggregated statistics about our Games.
g) Ratings (Android)
A Game may ask you to rate it through Google Play’s in-app review feature. Google Play handles the review under your Google account. We are not told whether you left a rating, and no reward is given for rating.
h) Date Check
Some Games give time-based rewards, such as a monthly subscription reward. To give them at the right time even if the device clock has been changed, the Game may send a simple request to a Google server (https://www.google.com/generate_204) when it starts and read only the current date and time from the reply. The request contains no information about you or your game. Like any internet connection, it shows your device’s IP address to Google.
3.3 Information Stored Only on Your Device
The Game keeps the following on your device. Arnogy Games does not receive it. Depending on the Game:
- Save file (with a backup copy; in some Games encrypted and signed so that it cannot be changed outside the Game): your progress, such as in-game currency balances, items you own and use, subscription status, your position in the game world, an active task and the purchase codes described in section 3.2 c.
- Settings:
- graphics, sound and control settings
- language (first taken from your device’s language setting, then from your choice)
- other game options, such as units, difficulty or accessibility options
- Reward and timing data:
- daily reward progress
- limits and timers for free rewards
- a record of your device clock, used to stop rewards being unlocked by moving the clock backwards
- Purchase data:
- subscription status flags
- a queue of purchase rewards waiting to be delivered
- the IDs of recently processed store transactions
- information used to give subscription rewards correctly, such as when your subscription started (taken from the store receipt) and whether it started with a free trial
- a record of purchases made before your progress was first synced with the cloud, so that they are not lost when the cloud copy is loaded
- counters that limit how often purchase offers are shown, and the time of your last purchase (some Games show no full-screen ads for a while after a purchase)
- Other flags: tutorial progress, hints you have seen, which social media rewards you have already claimed, gameplay counters (for example completed tasks) and when you were last asked to rate the Game.
- Third-party data: your consent choices (saved by Google’s consent tool) and the Unity installation ID.
Your device may include this data in its own backups:
- On Android, Android Auto Backup may back up app data to your Google account if backup is turned on.
- On iOS, app data may be included in iCloud or computer backups.
These backups are controlled by your device settings and by Google or Apple, not by us.
3.4 Device Permissions and Sensors
Android permissions (a Game requests only the permissions its features need)
| Permission | Why it is used |
|---|---|
| Internet and network state | Ads, purchases, cloud saves, and checking on the device whether you are online |
| Advertising ID | Used by the Google Mobile Ads SDK (see section 3.2 a) |
| Ad services (advertising ID, Topics, Attribution) | Android’s privacy-preserving advertising features, used by the Google Mobile Ads SDK |
| Billing | Google Play purchases |
| Vibrate | Short haptic feedback, for example when you tap a main button, buy an item, complete a task or receive a reward |
| Wake lock and foreground service | Added by Google libraries to finish short background tasks |
Sensors and other device information
- Motion sensor: if the Game offers motion controls (for example tilt steering) and you choose them, the Game reads your device’s accelerometer. This data is processed on your device and is not stored or sent anywhere.
- Installed apps: when you tap a social media link on Android, the Game checks whether that platform’s app is installed so it can open it directly. The check happens on your device, and the result is not stored or sent.
- Device capabilities: the Game may read your device’s memory and graphics capabilities to choose suitable graphics settings, and measure how smoothly it runs so that it can turn off heavy visual effects on slow devices. This information stays on your device.
- Official copy check (Android): when the Game starts, it may check on your device which app store installed it and whether its signing certificate is our official one, to detect modified copies. If the Game is not an official copy, it shows a message with a link to the official Google Play page. The result is not stored or sent anywhere.
3.5 What We Do Not Collect
- Precise location (GPS). Our Games do not access your device’s location. (Google may estimate your approximate location from your IP address for advertising; see section 3.2 a.)
- Your camera, microphone, contacts, photos or files.
- Your name, email address, phone number or postal address, unless you contact us.
- Any chat or user-generated content. Our Games have no chat features.
4. How We Use Information and Our Legal Bases
The table below shows the legal bases we rely on under the EU General Data Protection Regulation (GDPR) and the UK GDPR. For users in Türkiye, the legal bases under the KVKK are listed in section 9.2.
| Purpose | Information | Legal basis |
|---|---|---|
| Providing the Game, saving progress and settings on your device | Data on your device | Performance of a contract (Art. 6(1)(b)) |
| Play Games sign-in, showing your Play Games name and picture, and cloud saves (Android) | Play Games profile, saved game | Performance of a contract (Art. 6(1)(b)) |
| Processing purchases, delivering items, managing subscriptions, preventing double delivery | Store transaction data and receipts | Performance of a contract (Art. 6(1)(b)) |
| Keeping accounting and tax records | Store transaction reports | Legal obligation (Art. 6(1)(c)) |
| Purchase event information sent to Unity by its purchase library, which Unity uses to provide purchase analytics and to operate and improve its services | See section 3.2 d | Legitimate interests (Art. 6(1)(f)) in using a maintained purchase library. Unity processes this information as described in its privacy policy (see section 6). |
| Personalised advertising | Advertising identifiers, IP address, ad interactions | Consent (Art. 6(1)(a)) |
| Non-personalised ads, ad measurement, frequency limits, fraud prevention | IP address, device information, ad interactions | Legitimate interests (Art. 6(1)(f)) in funding free games. Where the law requires consent to store or access information on your device, we rely on consent. |
| Recording and respecting your consent choices | Consent choices | Legal obligation (Art. 6(1)(c) and Art. 7(1)) |
| Answering your emails | Email address, message | Legitimate interests (Art. 6(1)(f)), or contract where your request concerns a Game you use |
| Complying with the law and protecting our rights | As needed | Legal obligation (Art. 6(1)(c)) / legitimate interests (Art. 6(1)(f)) |
Do you have to provide this information? No law or contract requires you to give us personal data. However:
- without Play Games sign-in, cloud saves are not available
- without consent to personalised ads, you will see non-personalised or limited ads instead
- purchases cannot be completed without the store processing your transaction
Automated decisions: we do not make decisions about you based solely on automated processing that have legal or similarly significant effects. If personalised ads are allowed, Google may use automated means to choose which ads to show you.
5. Advertising and Your Choices
Personalised ads. Personalised ads are based on information Google holds about you, including your activity in other apps and websites. In the EEA, the UK and Switzerland, they are shown only if you agree. In other regions, Google may show personalised ads unless you opt out in your device settings (see below). If personalised ads are not allowed, Google may show non-personalised or limited ads.
Your choice does not affect how you can play. We do not give rewards for agreeing to personalised ads, and we do not deliberately restrict any feature if you decline. Rewarded videos may sometimes be unavailable (for example if no ad can be loaded); where the Game offers alternatives, such as paying with in-game currency, they remain available.
Rewarded ads are always optional. You choose to watch one by tapping a button, for example to get free in-game currency, double a reward or use an in-game service for free.
If the Game offers a subscription that removes full-screen ads (for example a VIP membership), subscribers do not see full-screen (interstitial) ads. Optional rewarded ads are still offered to them.
How to change your choices:
- In the Game: open Settings → Privacy to review or withdraw your consent. This entry appears only in regions where the law requires it, for example the EEA and the UK.
- On Android: in your device settings (on most devices Settings → Google → Ads, or Settings → Privacy → Ads), you can delete or reset your advertising ID or opt out of ads personalisation. You can also manage Android’s ad privacy features there.
- On iOS: see section 10.
- With Google: you can manage your ad preferences at My Ad Center: https://myadcenter.google.com. More information is in How Google uses cookies and other identifiers in advertising: https://policies.google.com/technologies/ads
6. Third-Party Access and Sharing
We do not sell your personal information for money. However, some US state laws may treat sharing advertising identifiers with Google for personalised advertising as a “sale”, “sharing” or “targeted advertising” (see section 9.3).
Our Games and our support use the following third-party services. Each handles data under its own terms and privacy policy:
| Service | Provider | Privacy information |
|---|---|---|
| Google AdMob (ads), User Messaging Platform (consent), Google Play Games Services (sign-in and cloud saves, Android), Google Play Billing (purchases, Android), Google Play In-App Review (Android) | Google Privacy Policy: https://policies.google.com/privacy How Google uses information from apps that use its services: https://policies.google.com/technologies/partner-sites | |
| Email (support and privacy requests) | Google (Gmail) | Google Privacy Policy: https://policies.google.com/privacy |
| Unity game engine, Unity In-App Purchasing and Unity Gaming Services | Unity Technologies | Unity Game Player and App User Privacy Policy: https://unity.com/legal/game-player-and-app-user-privacy-policy |
| App Store purchases (iOS) | Apple | Apple Privacy Policy: https://www.apple.com/legal/privacy/ |
We work only with providers whose data protection terms require them to protect personal data in line with applicable data protection law and with protection at least equal to that described in this policy. If we add a new service to a Game, we will add it to this table before that version of the Game is released.
Arnogy Games may also disclose information:
- as required by law, such as to comply with a subpoena or similar legal process;
- when we believe in good faith that disclosure is necessary to protect our rights, protect your safety or the safety of others, investigate fraud, or respond to a government request;
- to a successor if a Game or Arnogy Games is transferred, for example through a merger or acquisition. This policy, or one that protects you equally, will continue to apply.
7. International Data Transfers
Google (including Gmail, which we use for email), Unity and, for iOS, Apple may process information in the United States and in other countries outside your own, including outside the EEA, the UK and Türkiye. These countries may have different data protection laws.
Where personal data is transferred from the EEA, the UK or Switzerland, these providers rely on recognised safeguards, such as:
- the European Commission’s Standard Contractual Clauses (and their UK equivalents)
- the EU–U.S. Data Privacy Framework, where the recipient is certified
For transfers of personal data of users in Türkiye, see section 9.2.
8. Data Retention and Deletion Policy
8.1 How Long Information Is Kept
| Information | How long |
|---|---|
| Data stored on your device (save file, settings, consent choices, Unity installation ID) | Until you clear the Game’s data or uninstall the Game. Device backups are kept according to your device settings. |
| Play Games cloud save (Android) | Until you delete it through Google (see below). Each save replaces the previous one. |
| Data collected by Google (AdMob, Play Games, Play Billing) | According to Google’s retention policies: https://policies.google.com/technologies/retention |
| Purchase information received by Unity | According to Unity’s privacy policy |
| Your emails to us | As long as needed to handle your request, then deleted within 12 months. Copies held by Google as our email provider are handled according to Google’s retention policies. |
| Store transaction reports | For the period required by Turkish tax and commercial law (generally 5 to 10 years) |
8.2 How to Delete Your Data
Our Games have no account with us, so there is no account to delete. You can remove your data as follows:
- Data on your device:
- On Android, uninstall the Game or go to Settings → Apps → [the Game’s name] → Storage → Clear storage / Clear data.
- On iOS, delete the Game.
- If you use device backups, you can also delete the Game’s backup data in your Google account (or Apple Account, for iOS).
- Play Games cloud save (Android): open your Google Play Games profile settings and use Delete Play Games account & data → Delete individual game data for the Game. Menu names can vary by device and app version.
- Advertising data: reset or delete your device’s advertising ID (see section 5) and manage your data with Google at https://myadcenter.google.com and https://myaccount.google.com.
- Unity data: Unity data is linked only to a random installation ID that is stored on your device and that we cannot see. Clearing the Game’s data or uninstalling the Game deletes this ID from your device, and a new one is created the next time you start the Game. For requests about data that Unity holds, contact Unity using the details in its privacy policy.
- Emails and any other data we hold: email us at info@arnogy.com.
Please note: deleting your local data and cloud save permanently removes your progress in that Game, including in-game currency and items, whether earned or purchased, unless it is restored from a device backup (see section 3.3). To remove it completely, also delete the Game’s backup in your Google account (or Apple Account, for iOS). Purchased currency and other consumable items cannot be restored from the store after deletion. Subscriptions can be restored.
9. Your Rights
9.1 EEA, UK and Switzerland (GDPR / UK GDPR / Swiss FADP)
You have the right to:
- access your personal data and receive a copy;
- have inaccurate data corrected;
- have your data erased;
- restrict processing;
- object to processing based on legitimate interests;
- receive your data in a portable format (data portability);
- withdraw your consent at any time, for example through Settings → Privacy in the Game. Withdrawal does not affect processing that took place before it;
- lodge a complaint with a supervisory authority:
- in the EEA, in the country where you live or work: https://www.edpb.europa.eu/about-edpb/about-edpb/members_en
- in the UK, with the Information Commissioner’s Office: https://ico.org.uk/make-a-complaint/
- in Switzerland, with the Federal Data Protection and Information Commissioner (FDPIC): https://www.edoeb.admin.ch
We will respond within one month. In complex cases this may be extended as the law allows.
9.2 Türkiye (KVKK, Law No. 6698)
This section is provided for information purposes under Article 10 of the Personal Data Protection Law No. 6698 (aydınlatma). It is not a request for your consent.
Who and how
- Data controller: see section 1.
- How we collect: automatically, by electronic means, through our Games and the third-party services built into them (section 3.2), and by email when you contact us.
Purposes and legal bases (KVKK Article 5)
| Purpose | Information | KVKK legal basis |
|---|---|---|
| Providing the Game, saving progress and settings on your device | Data on your device (section 3.3) | Art. 5/2-c: necessary for the establishment or performance of a contract |
| Play Games sign-in, showing your Play Games name and picture, and cloud saves (Android) | Play Games profile, saved game | Art. 5/2-c |
| Processing purchases, delivering items, managing subscriptions, preventing double delivery | Store transaction data and receipts | Art. 5/2-c |
| Keeping accounting and tax records | Store transaction reports | Art. 5/2-ç: compliance with a legal obligation |
| Purchase event information sent to Unity by its purchase library | See section 3.2 d | Art. 5/2-f: our legitimate interests in using a maintained purchase library |
| Non-personalised ads, ad measurement, frequency limits, fraud prevention | IP address, device information, ad interactions | Art. 5/2-f: our legitimate interests in funding free games |
| Personalised advertising | Advertising identifiers, IP address, ad interactions | Art. 5/2-f: our legitimate interests in funding free games. In Türkiye our Games do not show a separate consent screen. You can object to personalised ads in your device’s ad settings (Android: Settings → Google → Ads → delete advertising ID; iOS: Settings → Privacy & Security → Tracking); ads are then shown without personalisation. |
| Answering your emails | Email address, message | Art. 5/2-f (Art. 5/2-c where your request concerns a Game you use) |
| Establishing, exercising or defending legal claims | As needed | Art. 5/2-e |
| Complying with legal obligations, including requests from authorities | As needed | Art. 5/2-ç |
Recipients and transfers abroad: your personal data may be transferred to the providers listed in section 6 (Google, Unity and, for iOS, Apple) and, where the law requires, to competent public authorities. The providers’ servers may be located outside Türkiye, for example in the United States. These transfers are made in accordance with Article 9 of the KVKK.
Your rights under Article 11. You have the right to:
- learn whether your personal data is processed, and request information about it;
- learn the purpose of processing and whether data is used for that purpose;
- know the third parties in Türkiye or abroad to whom data is transferred;
- request correction of incomplete or inaccurate data;
- request deletion or destruction of your data;
- request that corrections or deletions be notified to third parties to whom the data was transferred;
- object to a result that is unfavourable to you and arises solely from automated analysis;
- claim compensation for damage caused by unlawful processing.
How to apply: send your application to info@arnogy.com, or use another method permitted by the Communiqué on the Procedures and Principles of Application to the Data Controller. We will answer within 30 days free of charge, unless a fee set by the Personal Data Protection Board applies. If your application is rejected, our answer is unsatisfactory or we do not answer in time, you may complain to the Personal Data Protection Board (https://www.kvkk.gov.tr) within 30 days of learning of our answer, and in any case within 60 days of your application.
The Turkish version of this policy is available at https://arnogy.com/tr/privacy.
9.3 United States (State Privacy Laws)
Depending on your state, you may have the right to:
- know about and access the personal information collected about you, and receive a portable copy;
- delete it;
- correct it;
- opt out of the “sale” or “sharing” of personal information and of targeted advertising;
- not be discriminated against for using your rights;
- appeal our decision on your request. If we deny your appeal, you may contact your state Attorney General.
Personal information involved in the last 12 months
| Category | Examples | Source | Purpose | Collected by / disclosed to | Retention |
|---|---|---|---|---|---|
| Identifiers | IP address, Android advertising ID, app set ID, Unity installation ID, Google Play Games profile (display name, picture) | Your device, through the services built into our Games | Advertising and ad measurement; operating the purchase library; sign-in and cloud saves | Google (advertising, Play Games); Unity (purchase library: IP address, installation ID) | See section 8.1 |
| Contact information | Email address and message, if you email us | You | Answering you | Arnogy Games; Google (our email provider) | See section 8.1 |
| Commercial information | In-app purchase records | Google Play and Apple store reports; your device, through the purchase library | Purchase processing, accounting, customer support, purchase reporting | Google Play / Apple (payment processing); Unity (purchase library); Arnogy Games (store reports) | See section 8.1 |
| Internet or other electronic network activity | Ad and app interactions | Your device, through the Google Mobile Ads SDK | Advertising, ad measurement, fraud prevention | See section 8.1 | |
| Approximate geolocation | Location inferred from IP address | Your IP address | Advertising | Google (advertising); Unity may also receive your IP address | See section 8.1 |
| Inferences | Ad interests, if personalised ads are allowed | Google’s processing | Personalised advertising | See section 8.1 | |
| Gameplay information | Saved game progress, if you are signed in to Play Games (Android) | Your device | Cloud saves | Google (Play Games) | See section 8.1 |
Sensitive personal information: we do not collect it.
Sale, sharing and targeted advertising: when personalised ads are allowed (in the US, unless you opt out), identifiers, ad interactions and approximate location are made available to Google for targeted advertising. We do not knowingly sell or share the personal information of consumers under 16.
How to opt out: because we cannot identify your device, opting out must be done on your device: reset or delete your advertising ID or opt out of ads personalisation in your device settings (see section 5), or use the “Do Not Sell or Share My Personal Information” option in the Game’s Settings → Privacy where it is shown. You can email us with any questions.
9.4 How to Exercise Your Rights
Email info@arnogy.com, saying which right you want to use, which Game it concerns and which platform you play on.
Before you write: we do not have an account system or our own servers, and we cannot link advertising data or Play Games saves to you. Many requests are therefore handled fastest with the tools described in sections 5 and 8.2. Where Google or Unity holds the data, we will tell you how to reach them and help where we can.
Verification: we may need to ask for information to verify your request. You may also use an authorised agent where the law allows.
US response time: we respond to requests from US residents within 45 days.
10. iOS Versions
If we release a Game on the Apple App Store, the following applies to it:
- App Tracking Transparency (ATT):
- The iOS version will access your device’s advertising identifier (IDFA) only if you allow tracking through Apple’s App Tracking Transparency prompt.
- If you choose “Ask App Not to Track”, or if no prompt is shown, neither the Game nor Google can access the IDFA. The Game still works fully and shows ads that do not depend on cross-app tracking.
- We never require tracking permission for any feature and never offer rewards for allowing it.
- You can change this at any time in Settings → Privacy & Security → Tracking.
- Ad attribution: on iOS, ad performance may be measured with Apple’s SKAdNetwork, which is designed not to identify you.
- No Google Play Games:
- iOS versions do not use Google Play Games and offer no Play Games sign-in or cloud save. Your progress is stored only on your device and in your device backups.
- Your profile appears as a guest.
- Purchases:
- The App Store processes payments.
- You can restore your subscription with Restore purchases in the Game’s Settings.
- Unity’s purchase library (section 3.2 d) also sends Unity your device’s identifier for vendor (IDFV) and App Store transaction information, such as the transaction IDs, the receipt and the signed transaction data.
11. Children’s Privacy
Our Games are designed for a general audience and are not directed to children under the age of 13. Arnogy Games does not use its Games to knowingly collect personal information from, or market to, children under 13. Our Games do not ask for anyone’s age.
If you are under the age at which you can give consent yourself in your country (between 13 and 16 in the EEA), please ask a parent or guardian before agreeing to personalised advertising.
If you are a parent or guardian and believe your child has given us personal information, contact us at info@arnogy.com. We will:
- delete any personal information we hold, such as emails;
- explain how to delete the game data on the device and in Google Play Games;
- explain how to contact Google about advertising data.
12. Security
We take the protection of your information seriously:
- We do not run our own game servers, so your gameplay data is not stored on servers we operate.
- In some Games, the save file on your device is encrypted and signed, so it cannot easily be read or changed outside the Game.
- Data on your device is kept in storage reserved for the Game (app-specific storage). On some older Android versions, other apps with storage permission may be able to read it. It contains no personal contact information.
- Google and Unity encrypt the data their services send (for example using TLS).
- Google Play and Apple process payments in their own secure systems.
- We limit access to our email inbox and store accounts.
No method of transmission or storage is completely secure, so we cannot guarantee absolute security.
13. Links to Other Websites and Social Media
Our Games may contain links to our pages on YouTube, Instagram, TikTok, Facebook, X (Twitter), LinkedIn and Discord. These links open outside the Game, and the privacy policy of the site or app you visit applies.
Some Games give a one-time in-game reward for opening some of these pages. They do not check whether you follow us, and we do not receive information about you from these platforms through the Game.
In the Game, you can open this Privacy Policy and our Terms of Use from Settings and, where the Game has a subscription, from the subscription screen.
Our website (arnogy.com)
Our website does not use cookies or similar technologies for advertising or analytics, and it has no accounts or forms. When you visit it, our hosting provider processes technical data such as your IP address, browser type and the pages you request, in order to deliver the website and keep it secure (legitimate interests, Art. 6(1)(f) GDPR; KVKK Art. 5/2-f). This data is kept only as long as needed for these purposes.
14. Changes to This Privacy Policy
We may update this Privacy Policy, for example when we release a new Game, when a Game or the services in it change, or when the law changes. When we do, we will publish the new version on this page and update the effective date at the top. If the changes are significant, we will take reasonable steps to let you know, for example in the Game or in the store listing.
Where a change requires your consent, we will ask for it again. We will not rely on your continued use of a Game as consent.
15. Contact Us
If you have any questions about privacy in our Games or about our practices, or you want to use any of your rights, please contact us:
- Email: info@arnogy.com
- Post: Mehmet Akif Ceylan (Arnogy Games), at the postal address shown in the developer information on our Google Play store listings
- Website: https://arnogy.com